

With online gaming that simply isn’t the case anymore. It used to be you would buy a game after the disc went gold and that was that. No, it makes total sense that that things are going this way for online services and products. Maybe they don’t like spending 60$ on an app they never tried before. Maybe it’s because people LIKE having games be free to download before they put money into it for mobile gaming, which is what this is. Why do you think mobile games are a bigger market than all other types of video gaming combined? You are in the very small minority that doesn’t. And when I say people I mean the vast majority of people. I think there are far more important things to protest in life than a video game you can easily choose to not play. You want to turn this into an argument about morality or change the way things work. There is no argument there which is why Whataboutism, which is used to deflect or excuse isn’t applicable.


Cheng, and presumably the rest of the Diablo Immortal team at Blizzard and Netease, seem confident that they can “win over a lot of people over time,” it’s just a shame that not everyone can give it a try just yet.You don’t seem to understand that I agree with you here that Blizzard is doing shady shit.

The reaction from those who have played it has been positive. To support that, the preview shown at BlizzCon was promising, showing off what could be a brilliant action RPG for mobiles. “We hope to win over a lot of people over time, but I understand that, for people at home, people watching with the virtual ticket, who don't get a chance to actually play it, that can be very difficult, and so I totally understand where they'd be coming from.” I think intellectual curiosity is rooted in scepticism, but when we show people the game, and people get their hands on it, play it, many people who are sceptical kind of go ‘oh, well this is actually quite fun.’ I think if you came to BlizzCon expecting and hoping for a PC announcement, and you don't play mobile games at all, you'd be ‘oh, that's not what I asked for, and this doesn't do anything for me,’ I think it's okay for people to be sceptical. “We were talking earlier today about how a large group of the Diablo community are PC gamers, and they came to Blizzard through PC, and they love the PC platform, and we love it too. We spoke to Wyatt Cheng, lead game designer on Diablo Immortal, as BlizzCon ended about how it’s been to see the reaction online. The gameplay trailer has a similar ratio. Diablo Immortal was announced at BlizzCon this year, and, to put it gently, the community have not responded well to the news.Īt the time of writing, the cinematic trailer for Diablo Immortal has 419,000 dislikes to just 14,000 likes.
